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This page is about the monsters of maple story and what level they are,  total health range health, and info on the monster.

These are some of the monsters olny found on Ossyria and there is no info box.

newbadguys.jpg


Here are the bad guys found in current global version
 
Snail 1
Prairie 8/0
A monster lacking in almost everything. An easy target for the beginners.
Blue Snail 2
Prairie, Forrest, City 15/15
A snail that has grown over time. Bigger in size and attacking abilities, but still a favorite target among the beginners.
Shroom 2
Prairie 20/15
It's the smallest mushroom monster that usually reside in forests. Perfect for beginners.
Stump 4
Forrest, Highland, City 65/30
Not much of an attacking monster, but is surprisingly durable, making it hard for the beginners to take down. A monster that resembles a tree, it is usually found in forests and highlands.
Red Snail 4
Prairie, Forrest, Highland 45/30
Some of the blue snails that have been raising their levels by attacking lots of travelers wind up turning into red snails. The beginners may have a tough time taking on them, but just like other snails, they are very slow.
Slime 6
Prairie, Forrest, Dungeon 50/35
A monster that hops around using its thick, bouncy body, it offers a bubble on its head to the travelers every once in a while.
Pig 7
Prairie, Forrest 75/40
A monster that moves around with a surprisingly quick speed for its size, it'll attack you if you don't run away quickly. With its amazing appetite, maybe you can toss around something nice to nibble on. Who knows?
Orange Mushroom 8
Prairie, Forrest 80/45
The most powerful monster you'll find in Maple Island. Move to Victoria Island, however, and it resolves into nothing more than a one-hit kill for most travelers. Some of them sneak into someone else's house and transform into a bunch of incredibly powerful Mushmoms.
Ribbon Pig 10
Prairie, Forrest 120/45
An adorable(?) monster with a red ribbon around its body. There's a saying that some of the pigs are chosen as the warrior pigs, and thus the ribbon, but no one knows for sure who awards the ribbons. It possesses great speed and attacking abilities, but its stamina is a totally different story.
Dark Stump 10
Prairie, Forrest, Dungeon 250/10
An upgraded Stump, its defense and attacking abilities are pretty good for a monster that is featured early. It may not have a leaf on its branches, but nevertheless coughs it up to the travelers every once in a while.
Octopus 12
Construction Site, Dungeon 200/50
A bizarre-looking monster that seems to have evolved from years spent at a remote planet far away from here. Possesses a good combination of attack, defense, and speed.
Bubbling 15
Subway 240/10
A slime monster residing in the underground thriving in darkness. It's faster than that of a regular slime, and also has a high level of avoidability, making it difficult for the beginners to deal with.
Green Mushroom 15
Prairie, Forrest, Construction Site, Dungeon 250/25
A transformed version of the small, poisonous mushroom, it is immune to poisonous attacks. Can be easily found at construction sites or around the entrance of the Dungeon.
Axe Stump 17
Prairie, Highland 300/30
A monster with a great stamina, just like all other monsters based on trees. Legend has it that an axman once left his axe stuck on the tree and headed home, causing it, in pure anger, to transform into an Axe Stump.
Blue Mushroom 20
Deep Forrest 350/30
Possesses great speed and a powerful jumping attack, wearing down the travelers that run into it, but coughs up gold every once in a while, much to their delight.

 

 

 

 

Jr. Necki 21
Subway, Swamp 285/20
A monster resembling a small snake that usually lives in swamps and underground, preferring humidity. Very fast, with a high rate of accuracy and avoidability, making it tough for travelers to face. Poisonous attacks don't work well on it.
Horned Mushroom 22
Dungeon 300/35
Poisonous green mushrooms that spend a long time deep in the underground wind up with horns instead of poison. Can be easily found at underground dungeon, tree dungeon, and other places where light is of precious commodity.
Dark Axe Stump 22
Highland, Dungeon 550/40
A monster with a greater stamina and attacking abilities than an Axe Stump, and with an even more outrageous legend. Legend has it that when the axe was never withdrawn from it by the axman, it transformed into Dark Axe Stump in a sheer fit of rage.
Zombie Mushroom 24
Dungeon 500/55
A recycled mushroom of sort, since it was once knocked out by a traveler, then brought back to life with a charm for the deads. It may be recycled, but its blend of attack, defense, and speed is pretty potent. Very weak against the light.
Wild Boar 24
Highland 550/50
Some of the pigs that live in the prairie felt betrayed by the world they live in, and decided to migrate deep into the highlands. To combat the tough surroundings, they trained themselves to the point where they have turned into boars, possessing strong bodies, along with a shar canine tooth.
Evil Eye 25
Dungeon 720/40
They reside in deeper parts of the Dungeon in groups, and their nasty attacks against the travelers are only eclipsed by its hideous appearance. Taking control of a number of floors at the Dungeon, they are a force to be reckoned with, both in numbers and in power.
Stoneball 30
Tower 900/50
A monster that looks like a round piece of rock prevalent around the ancient tower at Orbis, the rock that covers its body is so solid that a regular weapon attack won't do. When attacked, it'll disassemble itself and fire a quick beam of laser, which is very tough to avoid. Strong against icce and holy attacks, but weak against lightening-based attacks, so keep that in mind.
Ligator 32
Swamp 1200/40
Lives in swamps through the sewage of Kerning City, and resembling that of an alligator. Possesses a great attacking power, but is really slow, to the point where it doesn't present too much of a threat. Weak against fire attacks, so it's best to obtain some fire-based attacks before facing it.
FireBoar 32
Highland 1000/60
A wild boar that leveled itself up considerably obtains the skill that allows it to burn itself to transform into an even more powerful monster. Every once in a while, one of them will burn itself to a tasty BBQ. With its hot nature, an ice attack works perfectly against it.
Curse Eye 35
Dungeon, Tree Dungeon 1250/65
Some of the Evil Eyes wind up moving overground and staying there. Once they have befriended the green mushrooms, they learned how to handle poison to the point where they can now free themselves from it. Can be easily found at the tree dungeon.
Jr.Wraith 35
Subway 1200/80
A ghost monster made out of dark shadows from the subway. It is dead, and yet not really dead, and covers itself up with a tablecloth, floating around the map. Since they are the undead's, they are strong against weapon attack but really weak against the holy attack.
Star Pixie 35
Around Orbis 1300/100
An adorable fairy floating around donning a red hat. When attacked, it whips out a magic wand and attacks with a summoned star, and it's a must for all travelers not to take its unassuming appearance for granted. Since it's sweetnatured by heart, holy attacks won't do much damage, and is strong against spells in general, so be aware of that.
Jr. Boogie 35
All areas 1700/300
Jr. Boogie may look charming in its round appearance, but it disables the skills and drops curses down on the travelers. Should never ever be underestimated for its apperance. Makes a random appearance anywhere in the world.
Lorang 37
Beach 1950/10
A monster resembling a crab living in sandy area around the beach. Very fast, with a decent level of attack and magic def., so it's hard to deal with. Since it lives around water, it shows a tremendous weakness towards lightening, so try attacking it with a lightening attack.
Lupin 37
Dungeon, Tree Dungeon 1500/100
A cute-looking monkey monster who likes dolls and bananas, but don't be fooled by its sweet appearance. Once it gets mad, it'll throw the banana at a traveler and chase it down to the end. If you have a high level of magic def., you can sort of protect yourself from the banana thrown by Lupin.
Cold Eye 40
Dungeon, Tree Dungeon 2000/50
There's a saying that in the deepest part of the Dungeon lives a legendary Evil Eye. In the place where there's no light whatsoever, it loses its color to the point of whiteness. Soaking up the power of evil from the land of abyss down under, it transforms itself into a more powerful version of Evil Eye: Cold Eye. Usually shows up with other boss-like monsters.
Zombie Lupin 40
Forrest, Swamp 1800/100
A monster that comes about thanks to a cursed doll created by Hines, the Head Magician at Ellinia, with a black magic gone wrong. It is much faster and stronger than Lupin, but since it's an undead monster, it is very weak against holy attacks.
King Slime 40
Deep Forrest 8000/100
A giant slime that shows up in the deep forrest at the last level of party quest. A jumping attack using its massive body is earth-shaking and impressive in its damage it occurs. If damaged to a certain point, it summons other slimes, and even after it dies, it breaks off into many slimes, so there's no room for a breather.
Nependeath 42
All over Ossyria 2100/120
A huge insect-eating plant that is known to actually eat animals too. Since it has its roots in one spot, it can't move around at all, perfect for travelers who can attack long-distance. Anyone that stays around its attacking area, however, will be attacked by it, no questions asked. It's vulnerable against fire attacks, since it's a plant and all, so try attacking it with fire.
Iron Hog 42
Prairie 2200/60
A pig monster covered in a steel armor. The attacking ability may be low, but possesses high weapon and magic def. comparable to that of a boss-level monster, so it's difficult to apply a huge damage on it at once. It also moves pretty fast, so it'll be a struggle to take it down.
Lunar Pixie 45
Around Orbis 2500/115
An adorable fairy floating around donning a purple hat. It's the evolved version of Star Pixie, and when attacked, it whips out a magic wand and attacks with a summoned piece of a blue moon. Unlike Star Pixie, it's not based on anything, and possesses a high level of magic def., so be aware of that before attacking it.
Copper Drake 45
Dungeon 2700/150
Banished from the Dungeon, it's the weakest dragon monster around. Don't be fooled by that notion, though, since it's still incomparably more powerful and faster than most other monsters. Usually resides in highlands, and brings fear to unsuspecting travelers visiting the area to collect some firewood.
Umti 46
Beach 2550/100
It's a turtle-like monster residing mainly in the sandy area near the beach. It is very slow by nature, but once attacked, fires a venomous liquid through its mouth that can be lethal to humans. Possesses a high level of weapon and magic def. and has no apparent weakness, making it a tough monster to defeat.
Dark Nependeath 47
Around Orbis 2700/135
It's the fully evolved Nependeath, a huge insec-eating plant that is known to actually devour animals, too. Just like its predecessor, it is immobile, perfect for travelers who can attack long-distance. Anyone that stays around its attacking area, however, will be attacked, no questions asked. Unlike Nependeath, it isn't weak against the fire attacks. It is, however, weak against holy attacks.
Wraith 48
Subway 2800/80
A ghost monster made out of dark shadows from the subway. It's the fully evolved version of Jr. Lace, dead by not really dead, and covering itself up with a tablecloth, floating around the map. Since they are the undead's, they are strong against weapon attack but really weak against holy attacks. Unlike Jr. Lace's, however, they have the ability to recover from damage.
Clang 48
Beach 3000/50
A crab-like monster residing mainly in the sandy area near the beach. It is much more powerful than the Lorangs in every aspect, including the magic and weapon def.. It moves around in speed similar to that of Lupin, so think carefully before attacking it. Just like Lorang, however, since it lives around water, it's very vulnerable to lightening, so try attacking with lightening attacks.
Jr. Yeti 50
Snowfield 3700/20
Jr. Yeti is a common sight at the snowfield around El Nath in Ossyria. It is built to last around cold surroundings, so ice attacks are of little use against it, but fire attacks can produce significant damage. It's small and clumsy in nature, so it's not a terribly tough monster to deal with, but don't be fooled by its sweet-looking appearance. Transforms into a giant Yeti every once in a while.
Drake 50
Dungeon 3200/100
A regular dragon monster who, at the deepest part of the Dungeon, sets up its own dinner table and waits for the travelers to feast on. Once the traveler runs into an unfortunate circumstance of being surrounded by Drake's, most travelers will die without putting up much of a fight. Drake's, however, are also vulnerable against ice attack.
Croco 52
Swamp 3800/75
Lives in swamps through the sewage of Kerning City, and resembling that of an alligator. It may be small in stature, but it's faster than the Ligators, and is also more powerful.
Luster Pixie 52
Around Orbis 4000/200
An adorable fairy floating around donning a black hat. A fully evolved Lunar Pixie, when it's attacked, it whips out a magic wand and attacks with a summoned, burning sun. Unlike Star Pixie or Lunar Pixie, it is equally strong against fire, ice, lightening, or even holy attacks, so powerful spells are of little use against it. It is, however, considerably weaker against weapon attacks, so try using a powerful weapon.
Stone Gollem 55
Prairie 4000/120
A long time passes, and the breath of life that flows around the forest seeps into the rocks, slowly transforming it into a living figure. It serves as the protector of the forest it was born in, so it'll never attack the travelers first. Only if the travelers trespass does it react and dish out its powerful punch.
Hector 55
All over Ossyria 4600/50
A monster resembling that of a wolf, prevalent around Ossyria. It isn't really based on anything, nor does it have a distinctive weakness, so anyone can attack it. But, once it is attacked, it'll fight back with powerful spells, so if you find it growling, avoid it at all cost. Equip yourself with armors that are strong against magic attack to prepare yourself for that.
Malady 55
Forrest 4200/90
Inherited the power of dark magic from the devil, and thus became evil themselves, inside out. Malady, who studies banned magic, flies around on her broom looking for materials for experiments from time to time. Prone to losing her powers through religious power, it'll be beneficial to bombard her with holy attacks.
Dark Jr. Yeti 56
Deep in the Valley of Snowfield 4400/40
Shown around a valley far away from El Nath, it is the mutant version of the Jr. Yeti that received the power of evil. It is faster than that of Jr. Yeti, and much stronger, both in attack and defense. Its base also changed, so it's now vulnerable against religious powers, so it'll be best to attack it with holy spells.
White Pang 58
Snowfield 5800/100
A monster resembling a white-furred wolf, seen from time to time around a snowfield near El Nath on Ossyria. It may look similar to Hector, but since it's built to survive cold weather, it is strong against ice attacks, but conversely weak against fire. It's faster than Hecter, and possesses a more powerful spell, so it's important to equip yourself with armors that have a high level of magic def. to get yourself prepared for it.
Dark Stone Gollem 58
Prairie 4800/150
One day, a sudden force of evil completely tore up the Shrine of Gollem and knocked out the Stone Gollem's that were protecting the shrine. The Gollems wound up protecting the forest and fought off the force of evil, but some were affected by it. These Gollems, the Dark Stone Gollems, retreated to the deep parts of the Sleepy Dungeon, aware of its powers and the possibility of ruining the forest with its own hands.
Red Drake 60
Highland 7000/120
Banished from the Dungeon just because they were too weak, the Kapa Drakes adopted to the tough terrains of the highlands and slowly evolved. A few of them gained the ability to breath fire for a long range. With its strong physique and high intelligence, Red Drake is to be messed with only by the strongest of travelers. Since it bases its attack on fire, it is vulnerable against ice attacks.
Mushmom 60
Prairie 20000/200
A ridiculously huge mushroom who is a mother figure to all mushroom monsters. Can be seen wandering around with other mushrooms at a hidden street around Henesys. When it lights up its eyes, jumps up with its humongous body, and lands with a tremendous thud, the whole map shakes and the damage the attack applies is undeniable.
Pepe 60
Snowfield 7200/100
A monster resembling a penguin donning a gold crown, seen from time to time around the snowfield far from El Nath of Ossyria. It is faster than any other monster around, so if it runs in full speed, it'll be hard to avoid it. Since it lives around the snowfield, it is very strong against ice attacks, and conversely weak against fire. Hops on top of Yeti every now and then.
Wild Cargo 62
Dungeon 6000/100
Wild legends abound about this mysterious monster. Apparently, it was either a faithful pet of Barlog, the devil of ancient times, or a cursed cat that was abandoned by a traveler around the Dungeon, or something else totally out there. Whatever the legend is, the only thing that is true about this monster is that Wild Cargo is one of the very few monsters in the Dungeon that is VERY VERY powerful.
Dark Pepe 64
Deep in the Valley of Snowfield 7800/80
It's a mutant version of Pepe, complete with the power of evil soaked in, and can be found at the valley far from El Nath. It is much more powerful in all aspects than Pepe, along with its inherent speed. It is now weak against religious powers, so try attacking it with holy spells.
Yeti 65
Snowfield 11000/80
A monster seen from time to time around the snowfield far from El Nath of Ossyria. It's passive by nature, but once attacked, will react aggressively by pounding the ground with a pair of enormous hands with awesome force. To avoid damage, jump right before impact. Since it lives in snow, it is very strong against ice attacks, and conversely weak against fire. Because of its huge body, it is slow by nature, so a long-range attack will work well against it.
Dark Yeti 68
Deep in the Valley of Snowfield 13000/100
It's a mutant version of Yeti, complete with the power of evil soaked in, and can be found at the valley far from El Nath. It is much more powerful in all aspects than Yeti, along with its inherent attack of hitting the ground with awesome force. It is now weak against religious powers, so try attacking it with holy spells.
Tauromacis 70
Dungeon 15000/200
A monster that protects the shrine deep in the Dungeon at the center of Victoria Island. A tremendous warrior with a bull's head and a man's body, it uses its spear, complete with an enormous crescent moon as its tip, to attack with lightening, destroying everything in its path. Since it has a tendency to ram right into an enemy, it is very quick-footed and powerful with the potent lightening attack at its arsenal. Just don't get too close to it.
Taurospear 75
Dungeon 18000/220
Carrying an enormous spear in the dark and running right towards the traverlers, Taurospear is a monster that possesses a great balance of attack and defese. Also blessed with quickness, some would rate it as a tougher monster to deal with than Jr. Barlog.
Werewolf 75
Deep in the Valley of Snowfield 16000/150
A monster with an imposing body seen around the deepest part of the valley of the snowfield. It may resemble that of a wolf, but walks on two feet like humans, and attacks forcefully with its sharp claws when attacked. Possesses a tremendous amount of weapon def., so it's near impossible to apply huge damage with one strike. Doesn't have much of a weakness, so try attacking it your own way.
Yeti & Pepe 78
Snowfield 20000/100
Seen every once in a while at around snowfield far from El Nath of Ossyria. It's that of Pepe riding on top of Yeti, but it's much faster than that of a regular Yeti. Its ground-pounding attack is also much more potent. But then again, since it lives in snow, it's still weak against fire attacks while strong against ice. Also, just like Yeti, jump right before impact to avoid the ground-pounding attack. When its HP reaches 0, Yeti and Pepe get separated, so be aware of that.
Jr. Barlog 80
Dungeon 50000/500
It's the devil of ancient times, possessing a huge set of wings and sharp nails, and seen from time to time at the Cursed Shrine in the deepest part of the Dungeon at the center of Victoria Island. It's most potent attack, the Meteo, which he summons a meteorite and drops it on someone's head, is potent enough to kill a lot of travelers unfortunate enough to face it. It's the most dangerous monster on Victoria Island, bringing death to those that approach the shrine.
Lycanthrope 80
Deep in the Valley of Snowfield 27000/300
A monster with an imposing body seen around the deepest part of the valley of the snowfield, where there's no hint of mankind anywhere in sight. Just like Werewolf, it may resemble that of a wolf, but walks on two feet like humans, and attacks forcefully with its sharp claws when attacked. Possesses a tremendous amount of both weapon and magic def., so it's near impossible to apply huge damage, and when its HP reaches a certain low, it'll summon a Werewolf. Strong against ice, and weak against fire, try attacking it with fire spells.
Dark Yeti & Pepe 82
Deep in the Valley of Snowfield 29000/150
Found at the deepest part of the valley of the snowfield, it is Dark Pepe riding on top of Dark Yeti. For its enormous size, it is surprisingly quick, and possesses awesome attacking abilities as well as guarding abilities, making it one of the toughest monsters to defeat. The ground-pounding attack reminiscent of all Yeti's can be avoided by jumping right before impact, and since it's vulnerable to religious powers, holy spells will work well against it.
Crimson Barlog 100
Ossyria Sky 100000/500
A monster riding a pirated ship around Ossyria invading other ships. It may resemble that of Jr. Barlog, which can be found at the deepest part of the Dungeon at the center of Victoria Island, but the difference being that it has wings to fly with. The general attacking ability, especially the magic attack, is off the charts. If it somehow pays a visit to your ship, don't bother fighting against it. Just run and hide at the safest place possible!! Since it is evil by heart, religious powers work well against it, so try attacking it with holy spells.

Stirge 20
Subway, Dungeon 300/0

A monster resembling a small bat. Hates sunlight and prefers the deep part of the dark and damp subway station or the Dungeon. It flies around fairly fast, so it's hard to attack it in close combat. Since it possesses a high level of avoidability, to defeat it requires a healthy dose of dexterity.

 

 

 

 

 

 

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